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Representation:
Donald Maass
Donald Maass Literary Agency
1000 Dean Street, Suite 252
Brooklyn, NY 11238
USA
212.727.8383
dmaass@maassagency.com

Publisher:
DAW Books
375 Hudson St
New York, NY 10014
USA

"Egads! That's some of the best surreality and suspense I've come across. Had to take a break after Ben came to in the "High Dependency Unit" to catch my mental breath. Riding a dragon indeed, and what happened to his implant... Crowder makes my skin crawl. The characters are deep and varied, the settings continually palpable. The description of Ben's unaided navigational intuition ... Geez!! What a read. Ok. I can now proceed. Thank you for heeding your urge to write. Wow." - Hugh McMillan

"You wouldn’t normally think of a 500-pages-plus novel as crisp, but Bedford packs a high-interest punch into each paragraph. Characters, plot and technology, plus way-out-there stuff: Crossways has it all.!" - Terrance McArthur, KRL Magazine

"Those who've read the first book will enjoy this continuation, particularly the more in-depth exploration of its space technology, which creatively blands seemingly realistic tech with a dose of fantasy. This volume also offers deeper characterisation and loads of conventional action for an overall exhilarating and unique space opera." - RT Reviews

"Right now, this book is easily in contention for my best of 2015." - Jeff (via Goodreads)

"This book blew me away! Well written, great character development and kick ass weird SciFi ideas and battles. One of the best books I've read this year. Love the tactics in the final battle. Great job!" - Elaine Lo

"I got to read a good chunk of Jacey Bedford's new novel Crossways on the train. I strongly recommend her intelligent and contemporary take on solidly SFnal space opera!"-- Juliet E McKenna

Another far space story is Jacey Bedford Crossways: a PsiTech Novel This is closer to space opera, which again is not a new thing, but I think that Bedford, like Moore, is taking the old tropes and doing fun things with them. This kind of space opera is the kind I like best, which includes psionics, in this case rigidly controlled with all the downsides that means. What happens when the strictly controlled psis want independence from the choke-hold of megacorporations? Bedford works in a lot of high-octane action and high stakes as well as complicated interpersonal dynamics. And in this, as in all of the above, the book is full of interesting women—good, evil, colorful, all ages. - Sherwood Smith via Book View Cafe

"The second Psi-Tech thriller is a tremendous, timely science fiction tale starring courageous David and Davidette battling against Goliath. The keys to this action-packed space opera are the Bedford galaxy (with heroes, villains, fence-sitters and innocent victims) that comes across as real and the psi-technology seems genuine. Although it behooves the audience to have read Empire of Dust to better understand why Ben and especially Cara went rogue, Jacey Bedford authors a terrific tale with apparently more to follow." --Harriet Klausner (RIP Harriet 2015)

"Even better than the first book, with plot twists and hair-raising adventures aplenty. Looking forward to the next one." Joanne (via Goodreads)

“I’m very, very excited to see where this series goes next. The foundation that Bedford has laid has so much potential and promise. This is an author I will watch.” —Bookworm Blues.

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CrosswaysCrossways
A Psi-Tech Novel - Book 2
By Jacey Bedford

DAW 4th August 2015, Mass Market Paperback
ISBN-10: 0756410177 - ISBN-13: 978-0756410179

Available From:
Amazon.com | Amazon.co.uk

Crossways is the sequel to Jacey Bedford’s space opera debut, Empire of Dust. Set against a backdrop of greed-fueled mega corporations and star-spanning manhunts, Crossways is the story of Cara Carlinni and Ben Benjamin, two humans implanted with psi-enabling technology who become renegades against the largest, most powerful corporations in the galaxy. Filled with tense action and vivid tech, Crossways delivers sensational adventure to readers craving smart, striking science fiction.

Ben Benjamin, psi-tech Navigator, and Cara Carlinni, Telepath, can never go home again. To the Trust and Alphacorp alike they are wanted criminals. Murder, terrorism, armed insurrection, hijacking, grand theft, and kidnapping are just the top of a long list of charges they’ll face if they’re caught.

So they’d better not get caught.

These are the people who defied the megacorporations and saved a colony by selling the platinum mining rights and relocating ten thousand colonists somewhere safe, and they’re not saying where that is.

They take refuge on crimelord-run Crossways Station with the remnants of their team of renegade psi-techs and the Solar Wind, their state of the art jump drive ship. They’ve made a promise to find a missing boatload of settlers and to do that Ben and Cara have to confront old enemies.

Alphacorp and the Trust; separately they are dangerous, united they are unstoppable. They want to silence Ben and Cara more than they want to upstage each other. If they have to get rid of Crossways in order to do it, they can live with that. In fact, this might be the excuse they’ve been looking for.

But something new is stirring in the cold depths of foldspace: aliens from another dimension or simply hallucinations? What are the repercussions for psi-tech Navigators who fly the Folds on gut instinct?

Go to Empire of Dust

Watch out for NIMBUS, the third psi-tech novel, due 2017.

Learn More About The Psi-Tech Universe

Excerpt from Crossways:

Ben matched speed and shadowed the liner across the southern continent to confuse any tracking signals, peeling off for Russolta just before Corrigar and skimming low over ancient woodland until the Benjamin family farm was on the horizon.

The landing pad was a little small for the Solar Wind, but he dropped her in neatly on antigravs, her fully flexed wings overhanging the pink grass equally on both sides.

"What the hell is this?" Rion was waiting at the bottom of the ramp, Tam and Lol sitting by his side, their tails thumping the ground, but too well trained to leap and greet Ben without permission.

It was always a shock to see Rion, only three years older according to their birth certificates, but because of Ben's long periods of cryo on missions, steel grey at his temples already. His skin, actually lighter than Ben's when they were children, had weathered to a deeper shade of brown. Rion's mouth habitually turned down at the corners. The crinkles around his eyes were from squinting into wind, rain and sun, not from laughter.

"I love you, too, brother. This is a spaceship. My spaceship. I stole her."

"So the accusations are true. You've gone rogue."

Ben raised one eyebrow. "We can talk about it while you're packing."

"I'm not going anywhere."

"We can talk about that while you're packing, too."

"Nan and Ricky--"

"Safe. Pack for them as well. Do you need some help?" Ben started to walk towards the house.

"Dammit, Ben, what's going on?"

"Short version: Crowder tried to shaft ten thousand people on Chenon in order to get his hands on a planet-load of platinum, and then he tried to kill three hundred psi-techs to stop the news getting out. We weren't too keen on the idea. Conflict ensued and now we're on the wrong side of the law because the law is on the wrong side. Clear so far?"

Crossways Banner

Cara and Ben's story is set in a future in which mankind has learned to travel through the Folds via jump gates. Megacorporations rule the space-lanes. Commerce is king. Platinum is the vital catalyst required for every jump into and out of foldspace. With each jump a small but significant amount of platinum is lost. Until the problem is fixed platinum is vital to the operation of interstellar trade. And it's rare. Super-rare. (All the platinum ever mined throughout the history on our world until 2014 amounts to less than 25 cubic feet!). So to keep the jump gates open and trade running, the megacorps are constantly searching for more and more platinum. It's a cut-throat business, sometimes literally. A platinum find can make you rich beyond your wildest dreams - as long as you can stay alive to collect on it... Read more...